1. | Which one of these would NOT be found in a good Human Computer Interaction? |
A. | common short cuts, like ctrl+z for undo |
B. | icons that can have specific meanings |
C. | a long command line to achieve a function |
D. | sounds that convey meanings |
Answer» C. a long command line to achieve a function |
2. | Conventional wisdom says that tell the user when he has made some mistake. How do you identify the user in the usability engineering lifecycle? |
A. | program crash |
B. | system stuck |
C. | error messages |
D. | metadata |
Answer» C. error messages |
3. | In a heuristic evaluation …………………… |
A. | a group of usability expert judges an interface with a detailed checklist of guidelines |
B. | a group of test users conducts a formal experiment |
C. | a group of psychologists administers a questionnaire |
D. | a group of usability experts reviews a user interface according to a small set of general principles |
Answer» B. a group of test users conducts a formal experiment |
4. | The primary interactive method of communication used by human is ……. |
A. | reading |
B. | writing |
C. | speaking |
D. | listening |
Answer» C. speaking |
5. | Identify from among the following the attribute of usability. |
A. | learnability |
B. | usefulness |
C. | generalizability |
D. | subjective satisfaction |
Answer» A. learnability |
6. | Unlike traditional observation, guided observation ……………….. |
A. | set a strict guidelines for session activities |
B. | reduces error introduced by the experimenter |
C. | sets strict guidelines for session length |
D. | includes some interaction with participants |
Answer» B. reduces error introduced by the experimenter |
7. | A persona in the context of goa- oriented interaction design ……….. |
A. | is used to role-play through an interface design |
B. | is a real person |
C. | represents a particular type of user |
D. | should represent an average user |
Answer» A. is used to role-play through an interface design |
8. | Which of the following fields is not an influence on Human Computer Interaction (HCI)? |
A. | ergonomics |
B. | cognitive psychology |
C. | computer science |
D. | all of the above are an influence on hci |
Answer» D. all of the above are an influence on hci |
9. | The name of the document should be shown on the application’s ……………… |
A. | menu bar |
B. | title bar |
C. | tool bar |
D. | status bar |
Answer» B. title bar |
10. | is the best example for design. |
A. | view |
B. | model |
C. | analyzing |
D. | none |
Answer» B. model |
11. | What is the benefit of good design |
A. | positive effect or performance |
B. | success |
C. | both a & b |
D. | none |
Answer» C. both a & b |
12. | Study of how computer works together and to satisfy for accurate results is known as |
A. | good design |
B. | hci |
C. | bad design |
D. | all the above |
Answer» B. hci |
13. | When users are involved in complex tasks, the demand on can be significant. |
A. | short-term memory |
B. | shortcuts |
C. | objects that appear on the screen |
D. | all of the mentioned |
Answer» A. short-term memory |
14. | Which of the following option is not considered by the Interface design? |
A. | the design of interfaces between software components |
B. | interfaces between the software and human producers and consumers of information |
C. | the design of the interface between two computers |
D. | all of the mentioned |
Answer» C. the design of the interface between two computers |
15. | What incorporates data, architectural, interface, and procedural representations of the software? |
A. | design model |
B. | user’s model |
C. | mental image |
D. | system image |
Answer» A. design model |
16. | What establishes the profile of end-users of the system? |
A. | design model |
B. | user’s model |
C. | mental image |
D. | system image |
Answer» B. user’s model |
17. | The cognitive walkthrough mainly evaluates a product’s? |
A. | utility |
B. | efficiency |
C. | likeability |
D. | learnability |
Answer» D. learnability |
18. | Providing accelerators (e.g. keyboard shortcuts) mostly addresses? |
A. | efficiency |
B. | learnability |
C. | attitude |
D. | utility |
Answer» A. efficiency |
19. | A pluralistic walkthrough? |
A. | requires a fully functional prototype |
B. | is usually conducted at the end of the development process |
C. | is often conducted with low- fidelity designs |
D. | requires having several alternate designs |
Answer» C. is often conducted with low- fidelity designs |
20. | Which of the following is general term for the technology capable of creating a virtual world with intense reality using the computer? |
A. | vr |
B. | ir |
C. | ar |
D. | or |
Answer» A. vr |
21. | Which of the following corresponds to the computer interface technology that uses icon, etc? |
A. | cui |
B. | cai |
C. | gdi |
D. | gui |
Answer» D. gui |
22. | Which of the following is the appropriate term to represent the processing mode in which computer user exchange information with the computer by selecting the icons displayed on the screen, and entering commands using the keyboard, adding human judgment to the information processing? |
A. | time sharing processing |
B. | online transaction processing |
C. | batch processing |
D. | interactive processing |
Answer» C. batch processing |
23. | Which of the following does not include in Shneiderman’s 8 golden rules? |
A. | support internal locus control |
B. | maintain the system frequently |
C. | permit easy reversal actions |
D. | offer informative feedback |
Answer» B. maintain the system frequently |
24. | How many main categories of principles to support usability? |
A. | 5 |
B. | 4 |
C. | 6 |
D. | 3 |
Answer» D. 3 |
26. | Which of the following does not belong to 9 heuristics? |
A. | provide clearly marked exits |
B. | easy to use |
C. | minimize user memory load |
D. | speak user language |
Answer» B. easy to use |
27. | in a heuristic evaluation: |
A. | a group of psychologists administer a questionnaire |
B. | interface according to a small set of principles |
C. | a group of test users conduct a formal experiment |
D. | a group of usability experts judge an interface with a detailed checklist of guidelines |
Answer» B. interface according to a small set of principles |
28. | Concerning the legibility of text: |
A. | . if lines are too long, the text is hard to read |
B. | all upper case improves reading speed. |
C. | a good font size for flowing text is 10 pt. |
D. | all upper case improves reading speed. |
Answer» A. . if lines are too long, the text is hard to read |
29. | What is the best description of a conceptual model? |
A. | a high level description of how a system is organised and how it operates |
B. | interaction paradigms and interaction modes |
D. | the problem space faced by the designer when gathering user requirements |
Answer» A. a high level description of how a system is organised and how it operates |
30. | Which is the best example of triangulation in data gathering? |
A. | collecting information about designer\s model, user\s mental model, and system image. |
B. | sing different theories with which to interpret data. |
C. | using multiple researchers in a user-centred evaluation. |
D. | collecting data from users in different ways with different methods. |
Answer» D. collecting data from users in different ways with different methods. |
31. | Which of the following is a problem with low-level prototyping? |
A. | testers tend to comment on superficial aspects and not content. |
B. | they take too long to build. |
C. | user expectations can be set too high. |
D. | none of the above. |
Answer» D. none of the above. |
32. | The sensitivity of cones to blue light results into |
A. | lower red acuity |
B. | lower red acuity |
C. | higher blue acuity |
D. | lower blue acuity |
Answer» D. lower blue acuity |
33. | What is an affinity diagram? |
A. | a diagram showing the degree of connection between people in social networks |
B. | a diagram used to show people\s cultural affinities or sense of belonging to groups. |
C. | a diagram that organises individual ideas and insights into a hierarchy showing themes |
D. | a variant of a tag cloud that is generated from think- aloud protocols. |
Answer» C. a diagram that organises individual ideas and insights into a hierarchy showing themes |
34. | Where would a card-based prototype best fit in the design process? |
A. | after conceptual design, before scenario design |
B. | after scenario design, before storyboarding. |
C. | after storyboarding, before low- level prototyping. |
D. | after low-level prototyping, before high-level prototyping. |
Answer» C. after storyboarding, before low- level prototyping. |
35. | The following are examples of placing “knowledge in the world”: |
A. | showing an example of the required date format. |
B. | using previously entered values as defaults. |
C. | using shape coding for aircraft controls |
D. | all of the above. |
Answer» D. all of the above. |
36. | Regarding user interface components: |
A. | vertically scrolling lists support single- item scrolling |
B. | a single row of tabs (property sheets) is a good user interface design. |
C. | . on the macintosh, the trash can was used to eject a diskette. |
D. | all of the above. |
Answer» D. all of the above. |
37. | A task of developing a technical blueprint and specifications for a solution that fulfills the business requirements is undertaken in the following phase of the system development process |
A. | system initiation |
B. | system implementation |
C. | system analysis |
D. | system design |
Answer» D. system design |
38. | Which of the following is NOT a category of entities? |
A. | concept |
B. | place |
C. | object |
D. | relationship |
Answer» D. relationship |
39. | You are running a user test session and your participant wants to leave half way through the session. What do you do? |
A. | ask them to stay until the end as planned, so you can collect your data. |
B. | after ensuring they do not need medical help, let them leave, with your thanks. |
C. | offer them an incentive payment to encourage them to finish the |
D. | none of the above. |
Answer» B. after ensuring they do not need medical help, let them leave, with your thanks. |
40. | The limits on the human ability to seen is set by the |
A. | loss of suppression |
B. | loss of oppression |
C. | loss of discrimination |
D. | loss of calibration |
Answer» C. loss of discrimination |
41. | The user input in human computer interaction is occurred through |
A. | motor controls |
B. | experience |
C. | senses |
D. | education |
Answer» C. senses |
42. | What is the best description of a conceptual model? |
A. | a high level description of how a system is organised and how it operates |
B. | interaction paradigms and interaction modes |
C. | the problem space faced by the designer when gathering user requirements |
D. | none of the above. |
Answer» A. a high level description of how a system is organised and how it operates |
43. | The reading speed and accuracy is increased by reading familiar words based on |
A. | word shape |
B. | word color |
C. | word as single letter |
D. | word as character by character |
Answer» A. word shape |
44. | The small region of retina where optic nerve enters the eye is called |
A. | fovea |
B. | blind spot |
C. | ligament |
D. | lens |
Answer» B. blind spot |
45. | The user’s vocal system is categorically used as |
A. | input control |
B. | processing control |
C. | memorization control |
D. | motor control |
Answer» D. motor control |
46. | The ear of a human is further categorized into |
A. | two sections |
B. | three sections |
C. | four sections |
D. | five sections |
Answer» B. three sections |
47. | The light sensitive part of an eye in human vision system is |
A. | lens |
B. | cornea |
C. | retina |
D. | rods |
Answer» C. retina |
48. | What interaction paradigm did the Xerox Star use? |
A. | conversation |
B. | knowledge of a physical desktop |
C. | embedded computing |
D. | windows, icons, mouse, and pointer (wimp). |
Answer» D. windows, icons, mouse, and pointer (wimp). |
49. | Select the best way of analysing qualitative user comments collected during a user tset |
A. | classify the comments into categories and count number of comments in each category |
B. | find the average and the standard deviation of the data and report it in the body of the report |
C. | use a scatterplot to graph users on the x axis and comments on the y axis. |
D. | look for critical incidents to report. |
Answer» A. classify the comments into categories and count number of comments in each category |
51. | Which professional groups are most appropriately involved in preparation and performance of the classic kind of cognitive walkthrough? |
A. | end users and designers |
B. | designers and usability experts |
C. | usability experts and marketing personnel |
D. | designers and marketing personnel. |
Answer» B. designers and usability experts |
52. | The analogy of the user in HCI is used as |
A. | requirements design system |
B. | system design |
C. | information processing system |
D. | system output |
Answer» C. information processing system |
53. | Pressing the mouse button in the ? object allows you to drag the document within the window boundaries. |
A. | button |
B. | text |
C. | label |
D. | header |
Answer» B. text |
54. | The term “physical reception” of stimulus actually describes the |
A. | infinite capabilities of human |
B. | skills of human vision |
C. | unlimited human vision |
D. | limitation of human vision |
Answer» D. limitation of human vision |
55. | Rolf Molich’s Comparative Usability Evaluation (CUE) studies: |
A. | show there is a large amount of overlap between findings from different teams. |
B. | show many teams found more problems than they chose to report. |
C. | use the common industry format (cif) for usability reports. |
D. | show that usability testing finds all known problems. |
Answer» B. show many teams found more problems than they chose to report. |
56. | Regarding the measurement of usability attributes: |
A. | reliability is measured by performing common use cases |
B. | . sample expert users are needed to measure efficiency. |
C. | learnability is determined by measuring the time it takes to explain an interface to a new user. |
D. | none of these |
Answer» B. . sample expert users are needed to measure efficiency. |
57. | Which of these are usability inspection methods? |
A. | action analysis |
B. | heuristic evaluation |
C. | cognitive walkthrough |
D. | all of the above. |
Answer» D. all of the above. |
58. | Exploratory Evaluation: |
A. | explores the potential design space for new designs. |
B. | involves collecting process data. |
C. | a special kind of goal. |
D. | is a usability inspection method. |
Answer» A. explores the potential design space for new designs. |
59. | What are the pros (advantages) of a heuristic evaluation? |
A. | all known problems are found |
B. | 3 evaluators find 80% of all known problems |
C. | usable early in development |
D. | costly |
Answer» C. usable early in development |
60. | In general, a pilot test is intended to: |
A. | discover gear-up accidents with aircraft landing gear. |
B. | discover unrealistic time estimates for tasks. |
C. | discover effective equipment. |
D. | determine an alternative set of tasks for testing |
Answer» B. discover unrealistic time estimates for tasks. |
61. | : capture the non-verbal dialogue between artifact and user over time. |
A. | persona |
B. | scenario |
C. | dialogue |
D. | design model |
Answer» B. scenario |
62. | Explanatory undo is, generally, a much more pleasant feature than . |
A. | single undo |
B. | multiple undo |
C. | blind undo |
D. | incremental undo |
Answer» C. blind undo |
63. | Browser Title always contains the word ‘ ’. |
A. | home |
B. | default |
C. | error |
D. | browser |
Answer» A. home |
64. | Conventional wisdom says that tell the user when he has made some mistake. |
A. | program crash |
B. | system stuck |
C. | error messages |
D. | metadata |
Answer» C. error messages |
65. | How do you identify the user in the usability engineering lifecycle? |
A. | draw up a user profile |
B. | run a thinking aloud test |
C. | assume the role of an apprentice learning from the master craftsman |
D. | observe representative users |
Answer» D. observe representative users |
66. | In a heuristic evaluation …………………… |
A. | a group of usability expert judges an interface with a detailed checklist of guidelines |
B. | a group of test users conducts a formal experiment |
C. | a group of psychologists administers a questionnaire |
D. | a group of usability experts reviews a user interface according to a small set of general principles |
Answer» B. a group of test users conducts a formal experiment |
67. | & are the main functions of GUI. |
A. | pointing & selecting |
B. | selecting & executing |
C. | pointing & editing |
D. | none of these |
Answer» A. pointing & selecting |
68. | Conventional wisdom says that tell the user when he has made some mistake. |
A. | program crash |
B. | system stuck |
C. | error messages |
D. | metadata |
Answer» C. error messages |
69. | What are valid kinds of working prototype, along the dimensions of features and funtionality?: |
A. | vertical prototype |
B. | scenario prototype |
C. | horizontal prototype |
D. | all of the above. |
Answer» D. all of the above. |
70. | The test materials for a usability test should include: |
A. | oriental script |
B. | data connection form |
C. | debriefing topic guide |
D. | personality questionnaire |
Answer» C. debriefing topic guide |
71. | The human perception in reading process is the part of |
A. | saccades |
B. | fixations |
C. | regressions |
D. | suppression |
Answer» B. fixations |
72. | The simple model of human interaction was proposed in |
A. | 1990 |
B. | 1989 |
C. | 1983 |
D. | 1988 |
Answer» C. 1983 |
73. | The characteristic of a software that enable it to be used multiple times is called |
A. | reusable |
B. | useful |
C. | usable |
D. | used |
Answer» A. reusable |
74. | The ratio of brightness of the color is defined as |
A. | contrast |
B. | saturation |
C. | intensity |
D. | hue |
Answer» C. intensity |
76. | What was an important feature of the process by which the Mobiphos photograph sharing application (Patel et al., 2009) was evaluated? |
A. | agile programming methods were interlaces with iterative user testing. |
B. | four different data gathering techniques were used. |
C. | participatory design was used. |
D. | vibrations indicated the arrival of new photos in the application. |
Answer» B. four different data gathering techniques were used. |
77. | The optical illusion used in designs effects page |
A. | symmetry |
B. | composition |
C. | borders |
D. | asymmetry |
Answer» A. symmetry |
78. | All of the following are the project management causes of failed projects, except |
A. | lack of organization’s commitment to the system development methodology |
B. | lack of project documentation |
C. | premature commitment to a fixed budget and schedule |
D. | failure to adopt to business change |
Answer» B. lack of project documentation |
79. | If you are taking lecture and suddenly you hear music or voices from the other room. It is called? |
A. | focused attention |
B. | divided attention |
C. | voluntary attention |
D. | involuntary attention |
Answer» D. involuntary attention |
80. | refers to how good a system at doing What it is supposed to do? |
A. | safety |
B. | usability |
C. | efficiency |
D. | effectiveness |
Answer» D. effectiveness |
81. | applications are great platforms for creating an environment rich, in visual feedback for the user. |
A. | sovereign |
B. | transient |
C. | auxiliary |
D. | daemonic |
Answer» A. sovereign |
82. | is the remarkable facility that lets us reverse a previous action. |
A. | redo |
B. | undo |
C. | repeat |
D. | delete |
Answer» B. undo |
83. | Conventional wisdom says that tell the user when he has made some mistake. |
A. | program crash |
B. | system stuck |
C. | error messages |
D. | metadata |
Answer» C. error messages |
84. | The field of HCI |
A. | is a brunch of computer engineering |
B. | involves very little applied knowledge |
C. | focuses on the study of human behavior on the basis of pschology |
D. | attempts to understand and shape the way people interact with computers |
Answer» D. attempts to understand and shape the way people interact with computers |
85. | he Usability Engineering involve three phase EXCEPT: |
A. | requirement analysis |
B. | implementation |
C. | installation |
D. | design, testing, and development |
Answer» A. requirement analysis |
86. | plays a role to bridge up the gape between the interfaces of machines and human understanding. |
A. | human |
B. | computer |
C. | human computer interaction |
D. | none of these |
Answer» C. human computer interaction |
87. | A is usually a collection of icons those are reminiscent of the purpose of the various modes. |
A. | button |
B. | pointer |
C. | title bar |
D. | palette |
Answer» D. palette |
88. | What do you enjoy most about your job (or lifestyle) is an example of . |
A. | avoidance |
B. | motivation |
C. | exceptions |
D. | attitude-oriented questions |
Answer» B. motivation |
89. | Waterfall model is basically a model in which each step must be completed before the next step can be started |
A. | incremental |
B. | linear |
C. | iterative |
D. | analytical |
Answer» B. linear |
90. | Which of the technique evaluates design on how well it supports user in learning task |
A. | heuristik evaluation |
B. | cognitive walkthrough |
C. | model-based evaluation |
D. | review based evaluation |
Answer» A. heuristik evaluation |
91. | i. Touch ii. Smell iii. Sound iv. Instinct |
A. | i, ii and iii |
B. | i, iii and iv |
C. | i, ii and iv |
D. | ii, iii and iv |
Answer» A. i, ii and iii |
92. | in a heuristic evaluation: |
A. | a group of psychologists administer a questionnaire |
B. | a group of usability experts review a user interface according to a small set of principles |
C. | a group of test users conduct a formal experiment |
D. | a group of usability experts judge an interface with a detailed checklist of guidelines |
Answer» B. a group of usability experts review a user interface according to a small set of principles |
93. | When users are involved in complex tasks, the demand on can be significant. |
A. | short-term memory |
B. | shortcuts |
C. | objects that appear on the screen |
D. | all of the mentioned |
Answer» A. short-term memory |
94. | Which of the following option is not considered by the Interface design? |
A. | the design of interfaces between software components |
B. | the design of interfaces between the software and human producers and consumers of information |
C. | the design of the interface between two computers |
D. | all of the mentioned |
Answer» C. the design of the interface between two computers |
95. | There can only be one persona per interface for a product |
A. | primary |
B. | secondary |
C. | supplemental |
D. | customer |
Answer» A. primary |
96. | What are the most common things you do with the product is a type of . |
A. | goal-oriented question. |
B. | system-oriented question. |
C. | workflow-oriented question. |
D. | attitude-oriented question. |
Answer» B. system-oriented question. |
97. | Which of these are attributes of usability? |
A. | usefulness |
B. | generalisability |
C. | reliability |
D. | learnability |
Answer» D. learnability |
98. | In human vision, the light into a sharp image is been focused by |
A. | rods |
B. | lens |
C. | retina |
D. | cones |
Answer» B. lens |
99. | The division of visual perception process of human is in total |
A. | 1 stage |
B. | 2 stages |
C. | 3 stages |
D. | 4 stages |
Answer» B. 2 stages |
101. | A technique that organizes data into groups to form non-redundant, stable, flexible, and adaptive entities is: |
A. | optimization |
B. | normalization |
C. | randomization |
D. | requirements analysis |
Answer» B. normalization |
102. | Which of the following is not a factor in the failure of the systems developments projects? |
A. | size of the company |
B. | failure of systems integration |
C. | inadequate user involvement |
D. | continuation of a project that should have been cancelled |
Answer» A. size of the company |
103. | A software might allow a user to interact via |
A. | keyboard commands |
B. | mouse movement |
C. | voice recognition commands |
D. | all of the mentioned |
Answer» D. all of the mentioned |
104. | _ helps meet psychological and cognitive processing needs, increases human confidence. |
A. | attitude |
B. | feedback |
C. | visual analysis |
D. | interaction design |
Answer» B. feedback |
105. | What is the fundamental insight underlying the “cognitive walk through” method of evaluation? |
A. | processes are the most important aspect of the user experience |
B. | the idea that users can sometimes be left out of the evaluation |
C. | the idea that users earn by exploring an interface text should be legible and distinguishable from its background under different lighting conditions |
D. | the idea that experts need to work hand in hand with useers to develop an optimal user experience |
Answer» C. the idea that users earn by exploring an interface text should be legible and distinguishable from its background under different lighting conditions |
106. | Which of the following is a design implication of our understanding of human attention? |
A. | the same kinds of distinctions that a person would feel in the world |
B. | information than is needed at the present moment for the user |
D. | sounds should be audible and distinguishable in the user |
Answer» B. information than is needed at the present moment for the user |
107. | “An informal narrative description of human activities or tasks in a story that allows exploration and ion of contexts, needs, and requirements” describes which of the following? |
A. | storyboard |
B. | scenario |
C. | use case |
D. | uml case |
Answer» B. scenario |
108. | Mental model is a/ an of a device or a system |
A. | summary of the characteristics of users |
B. | estimate of mental level of users |
C. | human representation of the conceptual structure |
D. | investigation results about mental characteristics of users |
Answer» C. human representation of the conceptual structure |
109. | What is the most important property that prototype should have? |
A. | should allow the key concepts to be tested with users |
B. | should support a wide range of user tests |
C. | should look like the final product |
D. | should be easy to throw away |
Answer» A. should allow the key concepts to be tested with users |
110. | Metaphor is a cognitive process in which an experience is related to: |
A. | an already familiar concept |
B. | a newly created concept |
C. | an expert rule |
D. | an organizational rule |
Answer» A. an already familiar concept |
111. | A simplified model of Human Information Processign include human resources such as: |
A. | memory |
B. | strength |
C. | energy |
D. | head |
Answer» A. memory |
112. | The design of a keyboard layout reflects the concern in HCI |
A. | cognitive |
B. | physical |
C. | usefulness |
D. | usability |
Answer» B. physical |
113. | Define life cycle model in HCI. |
A. | none of the mentioned |
B. | star, usability engineering |
C. | usability engineering, iterative design |
D. | star, iterative design |
Answer» B. star, usability engineering |
114. | Process oriented Main element Issue, position and arguments Which design rationale suite the characteristic above? |
A. | issue-based information system |
B. | design space analysis |
C. | psychological design rationale |
D. | graphical design rationale |
Answer» A. issue-based information system |
115. | Which rule in Schneiderman Golden Rule suite the statement below “For every user action, to simplify new system sign up process, error correction system must be provided to facilitate user” |
A. | strive for consistency |
B. | offer informative feedback |
C. | disign dialogues to yield closure |
D. | offer error prevention and simple error handling |
Answer» A. strive for consistency |
116. | Choose THREE (3) senses in Multi-modal Technology i. Touch ii. Smell iii. Sound |
A. | i, ii and iii |
B. | i, iii and iv |
C. | i, ii and iv |
D. | ii, iii and iv |
Answer» A. i, ii and iii |
117. | Which of the following is the handwriting recognition device? |
A. | tablet pc |
B. | lcd monitor |
C. | keyboard |
D. | monochrome monitor |
Answer» A. tablet pc |
118. | How many principle in universal design? |
A. | six |
B. | seven |
C. | eight |
D. | ten |
Answer» B. seven |
119. | Given a scenario where you have a very small user base, which evaluationstrategy would you select: |
A. | between groups |
B. | within groups, fixed order tasks |
C. | within groups, randomised tasks |
D. | within groups, a combination of fixed and random tasks |
Answer» C. within groups, randomised tasks |
120. | Which of the following is/are false about Within-group study design? |
A. | there are two groups of test users |
B. | there is one group of test users |
C. | there is a learning effect |
D. | every test user uses both systems |
Answer» A. there are two groups of test users |
121. | In user experiments, we have a Control Group to: |
A. | deal with extra people |
B. | establish a baseline |
C. | evaluate the default behaviour of people |
D. | distract people |
Answer» C. evaluate the default behaviour of people |
122. | Suppose you have designed two versions of your application and you show themto a set of 10 users one by one for a user study. Which of the following studydesigns does this signify? |
A. | within-group |
B. | between-group |
C. | control-group |
D. | none of the above |
Answer» A. within-group |
123. | Which of the following is true about good design? |
A. | good design is just cool graphics |
B. | good design is just common sense |
C. | good design comes from an iterative process with the user in loop |
D. | good design can come from fixing the ui at the end |
Answer» C. good design comes from an iterative process with the user in loop |
124. | HCI design standards include recommendations based on |
A. | human physical, |
B. | cognitive |
C. | affective characteristics |
D. | all of the above |
Answer» D. all of the above |
126. | Which of the following is not a design principle that allow the user to maintain control? |
A. | provide for flexible interaction |
B. | allow user interaction to be interrupt-able and undo-able |
C. | show technical internals from the casual user |
D. | design for direct interaction with objects that appear on the screen |
Answer» C. show technical internals from the casual user |
127. | Which of the following is not a user interface design process? |
A. | user, task, and environment analysis and modeling |
B. | interface design |
C. | knowledgeable, frequent users |
D. | interface validation |
Answer» C. knowledgeable, frequent users |
128. | HyperCard is used to develop a quick |
A. | system design |
B. | software |
C. | mockup |
D. | quality test |
Answer» C. mockup |
129. | The total number of stages of reading process of the data from screen is |
A. | 2 |
B. | 3 |
C. | 4 |
D. | 5 |
Answer» B. 3 |
130. | Which of the following are principles of icon design? |
A. | the icon set should be consistent in terms of size, colours, metaphor, and level of realism. |
B. | design a set of icons as a whole. |
C. | the icons in a set should be visually balanced |
D. | all of the above. |
Answer» D. all of the above. |
131. | What is the principal interaction mode for a Wii system? |
A. | gesture and body movements |
B. | haptic (touch) interface |
C. | exploring and browsing |
D. | infrared position detection |
Answer» A. gesture and body movements |
132. | What is true for vertical protoyping? |
A. | it is a particular kind of working prototype. |
B. | it provides full interface features. |
C. | . it is designed to show how much vertical scrolling is acceptable |
D. | . it provides critical functionality. |
Answer» A. it is a particular kind of working prototype. |
133. | What kind of activity does the D.E.C.I.D.E. acronym support? |
A. | planning and conducting an evaluation and analysing the data. |
B. | conducting user tests. |
C. | deciding what kind of prototype to use for user tests. |
D. | deciding whether to perform empirical or analytical evaluations. |
Answer» A. planning and conducting an evaluation and analysing the data. |
134. | By using capitalized words, the reading speed and accuracy |
A. | increased |
B. | improved |
C. | declined |
D. | leveled |
Answer» C. declined |
135. | Impressing moving icons in a system design can be |
A. | appealing |
B. | attractive |
C. | distracting |
D. | attentive |
Answer» C. distracting |
136. | The speed of reading text in reading process is measured by using |
A. | legibility |
B. | usability |
C. | quality |
D. | readability |
Answer» A. legibility |
137. | The design of a system must be developed |
A. | integrally with each part of system |
B. | at the end |
C. | at the start |
D. | never |
Answer» A. integrally with each part of system |
138. | Which is the best definition of an interface metaphor? |
A. | in broad terms, the kind of technical and software framework within which human system interaction takes place (e.g., wimp, mobile, tangible) |
B. | is used in the interface to help the user understand what to do (e.g., click on tabs to change window contents, use shopping cart |
C. | inputs and receive information from the system (e.g., click and drag an object, talk to an object, move self closer to an object, converse with |
D. | the conceptual model used to guide the design of the interface. |
Answer» B. is used in the interface to help the user understand what to do (e.g., click on tabs to change window contents, use shopping cart |
139. | To reconstruct a system, which of the following key element(s) must be considered : |
A. | outputs and inputs |
B. | control and processors. |
C. | feedback and environment |
D. | all of the above |
Answer» D. all of the above |
140. | Which of the following is not a characteristic of good test data |
A. | should be comprehensive |
B. | every statement should be executed |
C. | users do not participate at this preliminary stage |
D. | all of the above |
Answer» C. users do not participate at this preliminary stage |
141. | Which of these factors influence a user’s conceptual model? |
A. | familiarity with similar devices. |
B. | constraints. |
C. | instructions. |
D. | all of the above |
Answer» D. all of the above |
142. | Formative Evaluation: |
A. | helps improve an interface design |
B. | involves collecting process data. |
C. | helps find reasons for things that went wrong |
D. | all of the above |
Answer» D. all of the above |
143. | Regarding personas: |
A. | a primary persona needs their own interface |
B. | . multiple secondary personas are combined into a primary persona. |
C. | a persona represents an average user. |
D. | a persona represents the elastic user. |
Answer» A. a primary persona needs their own interface |
144. | Which of the following is the most likely interface metaphor used by a smart phone calendar function? |
A. | restaurant menu |
B. | touchscreen interface |
C. | a paper diary |
D. | mobile technology |
Answer» C. a paper diary |
145. | When desk-checking an algorithm, you should set up a table that contains . |
A. | one column for each input item |
B. | one column for each output item |
C. | one column for each processing item |
D. | all of the above |
Answer» D. all of the above |
146. | Factors that effect speed of screen reading can be reduced using |
A. | brightened displays |
B. | less words per screen |
C. | colorful display |
D. | negative contrast |
Answer» D. negative contrast |
147. | Which of the following is the estimated amount of time required to complete a task, based on a weighted average of pessimistic, optimistic, and expected duration? |
A. | minimal duration |
B. | earliest completion |
C. | weighted average duration |
D. | most likely duration |
Answer» D. most likely duration |
148. | Regarding gear-up accidents: |
A. | pilots frequently lowered the landing gear instead of the flaps after take-off. |
B. | lt. alphonse chapanis dicovered the cause of the problem in 1975. |
C. | the flap control knobs were replaced by beer tap handles. |
D. | shape-coded wheel and flap controls are still used today. |
Answer» D. shape-coded wheel and flap controls are still used today. |
149. | Human speed of reading text is higher at |
A. | tablet screen reading |
B. | mobile screen reading |
C. | book reading |
D. | computer screen reading |
Answer» C. book reading |
151. | Positive testing is | |
A. | running the system with line data by the actual user | |
B. | testing changes made in an existing or a new program | |
C. | is checking the logic of one or more programs in the candidate system | |
D. | making sure that the new programs do in fact process certain transactions according to specifications | |
Answer» D. making sure that the new programs do in fact process certain transactions according to specifications | ||
152. | Evaluation done during design to check that product continues to meet users’needs are known as evaluation |
A. | summative |
B. | formative |
C. | relative |
D. | qualitative |
Answer» B. formative |
153. | is the least technical way of collecting data, but it can be difficult and tiring to write and observe at |
A. | audio recording. |
B. | taking notes. |
C. | observation |
D. | video |
Answer» B. taking notes. |
154. | is particularly useful early in design. It is excellent technique to use with the prototype, because it provid |
A. | aco-discovery |
B. | active intervention |
C. | splendid research |
D. | none of the given |
Answer» B. active intervention |
155. | Evaluations done during design to check that product continues to meet user’s needs are known as The primary interactive method of communication used by human is ……. |
A. | formative |
B. | summative |
C. | relative |
D. | none of the given |
Answer» A. formative |
156. | Desktop applications fit into categories of posture. Goal-oriented context scenarios are task-oriented than key path Scenario |
A. | two |
B. | three |
C. | four |
D. | five |
Answer» C. four |
157. | There can only be one persona per interface for a product What are the most common things you do with the product is a type of . |
A. | primary secondary supplemental customer goal-oriented question. system-oriented questiworkflow-oriented question. attitude-oriented question. |
Answer» A. primary secondary supplemental customer goal-oriented question. system-oriented questiworkflow-oriented question. attitude-oriented question. |
158. | An observational study: |
A. | provides insight into how hardware is used. |
B. | . is a formative evaluation method. |
C. | involves time-consuming manual analysis of user sessions. |
D. | . can reach a wide subject group. |
Answer» C. involves time-consuming manual analysis of user sessions. |
159. | Affordances are: |
A. | the range of possible (physical) actions by a user on an artefact |
B. | the costs of buying user interface components. |
C. | . the completion times for a typical task |
D. | what user wants. |
Answer» A. the range of possible (physical) actions by a user on an artefact |
160. | A diary study: |
A. | involves self-reporting of activities by users. |
B. | provides insight into how hardware is used. |
C. | is a summative evaluation method. |
D. | involves time-consuming manual analysis of user sessions. |
Answer» A. involves self-reporting of activities by users. |
161. | Paper prototypes: |
A. | . describe choices and results verbally |
B. | implement just simple algorithms. |
C. | simulate screen and dialogue elements on paper. |
D. | are manipulated during a thinking aloud test by the facilitator. |
Answer» C. simulate screen and dialogue elements on paper. |
162. | Regarding Augment/NLS: |
A. | it had the first practical implementation of hypertext links. |
B. | it was the first use of the mouse. |
C. | it used a pixel-based raster display |
D. | all of the above. |
Answer» D. all of the above. |
163. | Concerning competitive analysis: |
A. | . two groups of usability testers compare their results for the same interface. |
B. | it is used for usability benchmarking. |
C. | it is an online between-groups experiment |
D. | represents a particular type of user. |
Answer» B. it is used for usability benchmarking. |
164. | In a heuristic evaluation: |
A. | a group of usability experts judges an interface with a detailed checklist of guidelines. |
B. | a group of test users conducts a formal experiment. |
C. | a group of usability experts reviews a user interface according to a small set of general principles |
D. | all of the above |
Answer» C. a group of usability experts reviews a user interface according to a small set of general principles |
165. | Regarding a formal experiment: |
A. | objective measurements are made. |
B. | a larger number of test users is needed. |
C. | a fully implemented system is required. |
D. | all of the above |
Answer» D. all of the above |
166. | Thinking aloud testing: |
A. | slows down the user by about 17% |
B. | cannot provide performance data. |
C. | is a formative evaluation method. |
D. | all of the above |
Answer» D. all of the above |
167. | Cognitive Walkthrough: |
A. | is a summative evaluation method. |
B. | is performed by a single evaluator, who walks through a typical task. |
C. | focuses explicitly on learnability. |
D. | not with action sequence |
Answer» C. focuses explicitly on learnability. |
168. | In a co-discovery test: |
A. | the user works togther with the facilitator |
B. | two users explore an interface together. |
C. | nothing shows issue. |
D. | a structured walkthrough discovers problems. |
Answer» B. two users explore an interface together. |
169. | What are the pros (advantages) when using questionnaires as opposed to interviews? |
A. | easy to analyse and compare. |
B. | easy to repeat. |
C. | can reach a wide subject group. |
D. | all of the above |
Answer» D. all of the above |
170. | When conducting an investigation with human participants for research or commercial reasons, which provision(s) for consent must be made? |
A. | approval of the research by a properly constituted ethics committee independent of the researchers. |
B. | participants informed they do not have to take part if they do not want to |
C. | participants fully informed of their right to withdraw from the investigation without consequences to them |
D. | all of the above. |
Answer» D. all of the above. |
171. | Rolf Molich’s Comparative Usability Evaluation (CUE) studies: |
A. | show there is a large amount of overlap between findings from different teams. |
B. | show that usability testing finds all known problems. |
C. | show many teams found more problems than they chose to report. |
D. | use the common industry format (cif) for usability reports. |
Answer» C. show many teams found more problems than they chose to report. |
172. | akes to explain an interface to a new user. T F 4. Which of the following are advantages of using platform conventions during interface design: |
A. | users can run the same software on different platforms. |
B. | users can load documents created by different applications |
C. | users can transfer knowledge as they move between applications. |
D. | users can apply logical constraints between applications |
Answer» C. users can transfer knowledge as they move between applications. |
173. | Which statement best reflects interaction design? |
A. | interaction design is a new discipline |
B. | interaction design is multidisciplinary |
C. | interaction design combines the disciplines of software engineering and psychology |
D. | interaction design is an application of common sense |
Answer» B. interaction design is multidisciplinary |
174. | According to Quintanar (1982) how do users rate an interface/system that gives them personalised feedback? |
A. | they rate it as more honest |
B. | they rate it as less honest |
C. | they rate it as more likeable |
D. | they rate it as less likeable. |
Answer» B. they rate it as less honest |
176. | Which of the following steps is NOT the process of defining the interaction Framework? | |
A. | defining form factor and input methods | |
B. | defining images and maps | |
C. | defining functional and data elements | |
D. | constructing key path scenarios | |
Answer» B. defining images and maps | ||
177. | User personas that are not primary or secondary are personas. |
A. | served |
B. | supplemental |
C. | customer |
D. | negative |
Answer» B. supplemental |
178. | Research can tell you about what, how, many and why in rich, multivariate detail. |
A. | quantitative |
B. | qualitative |
C. | sme |
D. | none of these |
Answer» B. qualitative |
179. | What is the fundamental insight underlying the “cognitive walk through” method of evaluation? |
A. | processes are the most important aspect of the user experience |
B. | the idea that users can sometimes be left out of the evaluation |
C. | the idea that users earn by exploring an interface |
D. | the idea that experts need to work hand in hand with useers to develop an optimal user experience |
Answer» C. the idea that users earn by exploring an interface |
180. | Which of the following is a design implication of our understanding of human attention? |
A. | the same kinds of distinctions that a person would feel in the world |
B. | information than is needed at the present moment for the user |
C. | text should be legible and distinguishable from its background under different lighting conditions |
D. | sounds should be audible and distinguishable in the user |
Answer» B. information than is needed at the present moment for the user |
181. | environments are environments that are user and context aware. |
A. | non-attentive |
B. | visual |
C. | sensing |
D. | attentive |
Answer» D. attentive |
182. | Main element Issue, position and arguments Which design rationale suite the characteristic above? |
A. | issue-based information system |
B. | design space analysis |
C. | psychological design rationale |
D. | graphical design rationale |
Answer» A. issue-based information system |
183. | suggests identifying goals and questions first before selecting techniques for the study |
A. | rvm model |
B. | decide framework |
C. | usability testing |
D. | field study |
Answer» B. decide framework |
184. | applications are great platforms for creating an environment rich, in visual feedback for the user. |
A. | sovereign |
B. | transient |
C. | auxiliary |
D. | daemonic |
Answer» A. sovereign |
185. | is like the building name for a website. |
A. | site id |
B. | navigation |
C. | section |
D. | none of the given |
Answer» A. site id |
186. | is the process of selecting things to concentrate on, at a point in time, from the range of possibilities available. |
A. | perception and recognition |
B. | attention |
C. | learning |
D. | none of these |
Answer» B. attention |
187. | The type of ganglion cells that enables the early detection of image movement are called |
A. | x-cells |
B. | y-cells |
C. | z-cells |
D. | a-cells |
Answer» B. y-cells |
188. | Which of the following are recognised kinds of prototype: |
A. | interactive sketches. |
B. | conceptual models. |
C. | beta versions. |
D. | easy understanding |
Answer» A. interactive sketches. |
189. | Regarding the knowledge required for precise behaviour: |
A. | it can be distributed partly in the constraints of the head. |
B. | it can be distributed partly in the head & world. |
C. | it can only be distributed using instructions |
D. | it can only be distributed using labels. |
Answer» B. it can be distributed partly in the head & world. |
190. | The standard line length given by scientists for equally legible is |
A. | 2.1 to 5.3 inches |
B. | 2.3 to 5.2 inches |
C. | 2.2 to 5.3 inches |
D. | 2.5 to 3.2 inches |
Answer» B. 2.3 to 5.2 inches |
191. | The human machine processor include some rules that governs the system behavior under certain constraints is called |
A. | principles of control |
B. | principles of operation |
C. | principles of management |
D. | principles of behavior |
Answer» B. principles of operation |
192. | The optical illusion used in designs effects page |
A. | borders |
B. | composition |
C. | symmetry |
D. | asymmetry |
Answer» C. symmetry |
193. | In the following data set, which number is the mode? 4 5 5 5 6 7 8 8 |
A. | 5 |
B. | 5.5 |
C. | 6 |
D. | none of the above. |
Answer» A. 5 |
194. | Which of the following’ is NOT a characteristic of good test data? |
A. | should be comprehensive |
B. | every statement should be executed |
C. | users do not participate at this preliminary stage |
D. | expected output from the module\s execution should be determined manually |
Answer» C. users do not participate at this preliminary stage |
195. | Which of the following are not the components of the HCI approach to design? |
A. | tasks |
B. | humans |
C. | usability |
D. | technology |
Answer» B. humans |
196. | Which one of these would not be found in a good HCI? |
A. | icons that can have specific meanings |
B. | common shortcuts, like ctrl+z for undo. |
C. | sounds that convey meanings. |
D. | a long command line to achieve a function |
Answer» D. a long command line to achieve a function |
197. | Which of the following statements is true? |
A. | a good ui design doesn’t save money as it is expensive |
B. | bad ui design doesn’t really affect the reputation of the company |
C. | a good ui design saves time and effort |
D. | the ui design doesn’t matter as long as the product is great |
Answer» C. a good ui design saves time and effort |
198. | Which of the following is not true of a good design: |
A. | everything designed has an explicit criteria such that the design is useful and usable |
B. | everything is designed keeping a vague context in mind |
C. | both of the above |
D. | none of the above |
Answer» B. everything is designed keeping a vague context in mind |
199. | What are the goals of a good design? |
A. | utility |
B. | effectiveness |
C. | efficiency |
D. | all of the above |
Answer» D. all of the above |
226. | Data can be collected in database for analysis Present result clearly Responses are usually received quickly | |
A. | interview | |
B. | questionnaire | |
C. | research | |
D. | observation | |
Answer» B. questionnaire | ||
227. | “Using model of how a human would use a proposed system to obtain predict usability measure by calculation or simulation.” Choose the evaluation technique to describe the above statement |
A. | heuristic evaluation |
B. | cognitive walkthrough |
C. | model-based evaluation |
D. | review-based evaluation |
Answer» C. model-based evaluation |
228. | Panes, frames and other containers on screen is a kind of |
A. | functional and data elements |
B. | view |
C. | input method |
D. | none of the given |
Answer» A. functional and data elements |
229. | Regarding paper prototypes: |
A. | low-fidelity paper prototypes are hand- drawn sketches and designed to be thrown away |
B. | high-fidelity paper prototypes look too much like a finished design. |
C. | high-fidelity paper prototypes are designed on-screen and then printed out in colour. |
D. | all of the above. |
Answer» D. all of the above. |
230. | Regarding font sizes and styles: |
A. | 1 pt = 1/32 inch. |
B. | examples of serif fonts include times roman and helvetica. |
C. | a serif is a slight embellishment at the end of a letter stroke. |
D. | evaluation method. |
Answer» C. a serif is a slight embellishment at the end of a letter stroke. |
231. | Regarding constraints: |
A. | they are based on the idea that the difficulty of dealing with a novel situation is related to the number of possibilities. |
B. | they can be divided into physical, semantic, political, and logical constraints. |
C. | the trash can was used to eject a diskette. |
D. | they describe the range of possible actions |
Answer» A. they are based on the idea that the difficulty of dealing with a novel situation is related to the number of possibilities. |
232. | What is a principal limitation of multimedia as a means for presenting educational material, according to Rogers and Aldrich (1996)? |
A. | learners may fixate on just one medium, such as text, and not process further information available in other media. |
B. | learners may hop between media and only partially process the information in each one. |
C. | learners may feel that they are being patronised |
D. | learners may need tools to help them keep track of the information with which they have and have not yet engaged. |
Answer» A. learners may fixate on just one medium, such as text, and not process further information available in other media. |
233. | If the user wants to place the document somewhere in the file system hierarchy, he can request this function from the menu. |
A. | explicitly |
B. | implicitly |
C. | habitually |
D. | properly |
Answer» A. explicitly |
234. | Which of the following is the comparison of what happened in the world with what we wanted to happen? |
A. | action |
B. | evaluation |
C. | execution |
D. | none of these |
Answer» B. evaluation |
235. | The communication problem involves the |
A. | manager and the analyst |
B. | operate and the computer |
C. | analyst and the programmer |
D. | programmer and the computer |
Answer» A. manager and the analyst |
236. | What are the elements of the Gulf of Execution? |
A. | information processing elements involved in working out what the system did |
B. | information processing elements involved in working out how to interact with the system |
C. | forming intentions, specifying right action, selecting appropriate interface mechanism. |
D. | processing the interface, interpreting interface information, and assessing information meaning. |
Answer» C. forming intentions, specifying right action, selecting appropriate interface mechanism. |
237. | What was an important early drawback of the Clearboard system by Ishii et al. (1993). |
A. | it required people to move to a dedicated video conferencing facility at their workplace |
B. | as people moved closer to the board to talk with a remote colleague, the video system no longer picked them up |
C. | people found it uncomfortable to interact “looking down” at a colleague. |
D. | all of the above. |
Answer» C. people found it uncomfortable to interact “looking down” at a colleague. |
238. | When brainstorming, which of the following are recognised techniques for getting unstuck: |
A. | pretend it’s magic. |
B. | pretend it’s human. |
C. | renaming |
D. | all of the above |
Answer» D. all of the above |
239. | Which of the following are not the components of the HCI approach to design? |
A. | tasks |
B. | humans |
C. | usability |
D. | technology |
Answer» B. humans |
240. | Which of the following statements is true? |
A. | a good ui design doesn’t save money as it is expensive |
B. | bad ui design doesn’t really affect the reputation of the company |
C. | a good ui design saves time and effort |
D. | the ui design doesn’t matter as long as the product is great |
Answer» C. a good ui design saves time and effort |
241. | Select the heuristic principle to describe the given statement below: Always keep user informed about what is going on, through appropriate feedback within reasonable time. |
A. | error prevention |
B. | help and documentation |
C. | visibility of system status |
D. | consistency and standard |
Answer» C. visibility of system status |
242. | Choose the suitable method to apply the criteria below: Data can be collected in database for analysis Present result clearly Responses are usually received quickly |
A. | interview |
B. | questionnaire |
C. | research |
D. | observation |
Answer» B. questionnaire |
243. | Advantages: question can be varied to suit context Disadvantages Time consuming Choose the Evaluation query technique based on above statement |
A. | questionnaire |
B. | protocol analysis |
C. | interview |
D. | review-based evaluation |
Answer» C. interview |
244. | What is an affinity diagram? |
A. | a diagram showing the degree of connection between people in social networks |
B. | a diagram used to show people\s cultural affinities or sense of belonging to groups. |
C. | a diagram that organises individual ideas and insights into a hierarchy showing themes |
D. | a variant of a tag cloud that is generated from think-aloud protocols. |
Answer» C. a diagram that organises individual ideas and insights into a hierarchy showing themes |
245. | Which is the best definition of an interaction paradigm? |
A. | in broad terms, the kind of technical and software framework within which human system interaction takes place (e.g., wimp, mobile, tangible) |
B. | an idea from the world that is used in the interface to help the user understand what to do (e.g., click on tabs to change window contents, use shopping cart to store items to purchase) |
C. | what the human does to make inputs and receive information from the system (e.g., click and drag an object, talk to an object, move self closer to an object, converse with an entity, etc) |
D. | the conceptual model used to guide the design of the interface. |
Answer» A. in broad terms, the kind of technical and software framework within which human system interaction takes place (e.g., wimp, mobile, tangible) |
246. | Which is the best definition of an interaction mode? |
A. | in broad terms, the kind of technical and software framework within which human system interaction takes place (e.g., wimp, mobile, tangible) |
B. | an idea from the world that is used in the interface to help the user understand what to do (e.g., click on tabs to change window contents, use shopping cart to store items to purchase) |
C. | what the human does to make inputs and receive information from the system (e.g., click and drag an object, talk to an object, move self closer to an object, converse with an entity, etc) |
D. | the conceptual model used to guide the design of the interface. |
Answer» C. what the human does to make inputs and receive information from the system (e.g., click and drag an object, talk to an object, move self closer to an object, converse with an entity, etc) |
247. | What are the pros (advantages) when using questionnaires as opposed to interviews? |
A. | easy to analyse and compare. |
B. | easy to repeat. |
C. | can reach a wide subject group. |
D. | all of the above |
Answer» D. all of the above |
248. | In the following data set, which number is the mode? 4 5 5 5 6 7 8 8 |
A. | 5 |
B. | 5.5 |
C. | 6 |
D. | none of the above. |
Answer» A. 5 |
249. | Which of the following is a design implication of our understanding of human attention? |
A. | tactile feedback should make the same kinds of distinctions that a<br>person would feel in the world (e.g. pushing vs. pulling) |
B. | text should be legible and distinguishable from its background under<br>different lighting conditions. |
C. | avoid cluttering the interface with more information than is needed at<br>the present moment for the user. |
D. | none of the above. |
Answer» C. avoid cluttering the interface with more information than is needed at<br>the present moment for the user. |
251. | Mental model is a/ an _ of a device or a system | |
A. | summary of the characteristics of users | |
B. | estimate of mental level of users | |
C. | human representation of the conceptual structure | |
D. | investigation results about mental characteristics of users | |
Answer» C. human representation of the conceptual structure | ||
252. | Which of the following techniques can teach you a few things about a thousandpeople? |
A. | cognitive walkthrough |
B. | market researchy |
C. | affinity diagram |
D. | contextual inquir |
Answer» B. market researchy |
253. | Independent variables is characteristic changed to produce different condition. Choose the example of Independent variables i. Gender ii. Interface style iii. Task completion time iv. Background noise |
A. | i, ii and iii |
B. | i, ii and iv |
C. | i, iii and iv |
D. | ii, iii and iv |
Answer» B. i, ii and iv |
254. | Choose the suitable method to apply the criteria below: Data can be collected in database for analysis Present result clearly Responses are usually received quickly |
A. | interview |
B. | questionnaire |
C. | research |
D. | observation |
Answer» B. questionnaire |
255. | “Using model of how a human would use a proposed system to obtain predict usability measure by calculation or simulation.” Choose the evaluation technique to describe the above statement |
A. | heuristic evaluation |
B. | cognitive walkthrough |
C. | model-based evaluation |
D. | review-based evaluation |
Answer» C. model-based evaluation |
256. | Panes, frames and other containers on screen is a kind of |
A. | functional and data elements |
B. | view |
C. | input method |
D. | none of the given |
Answer» A. functional and data elements |
257. | is particularly useful early in design. It is excellent technique to use with the prototype, because it provides a wealth of diagnostic information |
A. | co-discovery |
B. | active intervention |
C. | splendid research |
D. | none of the given |
Answer» B. active intervention |
258. | Which is the best definition of an interface metaphor? |
A. | in broad terms, the kind of technical and software framework within which human system interaction takes place (e.g., wimp, mobile, tangible) |
B. | an idea from the world that is used in the interface to help the user understand what to do (e.g., click on tabs to change window contents, use shopping cart to store items to purchase) |
C. | what the human does to make inputs and receive information from the system (e.g., click and drag an object, talk to an object, move self closer to an object, converse with an entity, etc) |
D. | the conceptual model used to guide the design of the interface. |
Answer» B. an idea from the world that is used in the interface to help the user understand what to do (e.g., click on tabs to change window contents, use shopping cart to store items to purchase) |
259. | To reconstruct a system, which of the following key element(s) must be considered : |
A. | outputs and inputs |
B. | control and processors. |
C. | feedback and environment |
D. | all of the above |
Answer» D. all of the above |
260. | Regarding paper prototypes: |
A. | low-fidelity paper prototypes are hand-drawn sketches and designed to be thrown away |
B. | high-fidelity paper prototypes look too much like a finished design. |
C. | high-fidelity paper prototypes are designed on-screen and then printed out in colour. |
D. | all of the above. |
Answer» D. all of the above. |
261. | By using capitalized words, the reading speed and accuracy |
A. | increased |
B. | improved |
C. | declined |
D. | leveled |
Answer» C. declined |
262. | Which of these factors influence a user’s conceptual model? |
A. | familiarity with similar devices. |
B. | constraints. |
C. | instructions. |
D. | all of the above |
Answer» D. all of the above |
263. | If the user wants to place the document somewhere in the file system hierarchy, he can request this function from the menu. |
A. | explicitly |
B. | implicitly |
C. | habitually |
D. | properly |
Answer» A. explicitly |
264. | Conventional wisdom says that tell the user when he has made some mistake. |
A. | program crash |
B. | system stuck |
C. | error messages |
D. | metadata |
Answer» C. error messages |
265. | is the least technical way of collecting data, but it can be difficult and tiring to write and observe at the same time. |
A. | audio recording. |
B. | taking notes. |
C. | observation |
D. | video |
Answer» B. taking notes. |
266. | Research can tell you about what, how, many and why in rich, multivariate detail. |
A. | quantitative |
B. | qualitative |
C. | sme |
D. | none of these |
Answer» B. qualitative |
267. | What was an important early drawback of the Clearboard system by Ishii et al. (1993). |
A. | it required people to move to a dedicated video conferencing facility at their workplace |
B. | as people moved closer to the board to talk with a remote colleague, the video system no longer picked them up |
C. | people found it uncomfortable to interact “looking down” at a colleague. |
D. | all of the above. |
Answer» C. people found it uncomfortable to interact “looking down” at a colleague. |
268. | The standard line length given by scientists for equally legible is |
A. | 2.1 to 5.3 inches |
B. | 2.3 to 5.2 inches |
C. | 2.2 to 5.3 inches |
D. | 2.5 to 3.2 inches |
Answer» B. 2.3 to 5.2 inches |
269. | When brainstorming, which of the following are recognised techniques for getting unstuck: |
A. | pretend it’s magic. |
B. | pretend it’s human. |
C. | renaming |
D. | all of the above |
Answer» D. all of the above |
270. | The reading speed and accuracy is increased by reading familiar words based on |
A. | word shape |
B. | word color |
C. | word as single letter |
D. | word as character by character |
Answer» A. word shape |
271. | A pluralistic walkthrough? |
A. | requires a fully functional prototype |
B. | is usually conducted at the end of the development process |
C. | is often conducted with low-fidelity designs |
D. | requires having several alternate designs |
Answer» C. is often conducted with low-fidelity designs |
272. | in a heuristic evaluation: |
A. | a group of psychologists administer a questionnaire |
B. | a group of usability experts review a user interface according to a small set of principles |
C. | a group of test users conduct a formal experiment |
D. | a group of usability experts judge an interface with a detailed checklist of guidelines |
Answer» B. a group of usability experts review a user interface according to a small set of principles |
273. | What is the best description of a conceptual model? |
A. | a high level description of how a system is organised and how it |
B. | interaction paradigms and interaction modes |
D. | the problem space faced by the designer when gathering user |
Answer» A. a high level description of how a system is organised and how it |
274. | Where would a card- based prototype best fit in the design process? |
A. | after conceptual design, before scenario design |
B. | after scenario design, before storyboarding. |
C. | after storyboarding, before low-level prototyping. |
D. | after low-level prototyping, before high-level prototyping. |
Answer» C. after storyboarding, before low-level prototyping. |
276. | You are running a user test session and your participant wants to leave half way through |
A. | ask them to stay until the end as planned, so |
B. | after ensuring they do not need medical help, let them leave, with |
C. | offer them an incentive payment to encourage them to finish the |
D. | none of the above. |
Answer» B. after ensuring they do not need medical help, let them leave, with |
277. | Which professional groups are most appropriately involved |
A. | end users and designers |
B. | designers and usability experts |
C. | usability experts and marketing personnel |
D. | designers and marketing personnel. |
Answer» B. designers and usability experts |
278. | Pressing the mouse button in the ? object allows you to drag the document within the window boundaries. |
A. | button |
B. | text |
C. | label |
D. | header |
Answer» B. text |
279. | In general, a pilot test is intended to: |
A. | discover gear- up accidents with aircraft landing gear. |
B. | discover unrealistic time estimates for tasks. |
C. | discover effective equipment. |
D. | determine an alternative set of tasks for testing |
Answer» B. discover unrealistic time estimates for tasks. |
280. | Browser Title always contains the word ‘ ’. |
A. | home |
B. | default |
C. | error |
D. | browser |
Answer» A. home |
281. | Conventional wisdom says that …………….. tell the user when he has made some mistake. |
A. | program crash |
B. | system stuck |
C. | error messages |
D. | metadata |
Answer» C. error messages |
282. | In a heuristic evaluation …………………… |
A. | a group of usability expert judges an interface with a detailed checklist of guidelines |
B. | a group of test users conducts a formal experiment |
C. | a group of psychologists administers a questionnaire |
D. | a group of usability experts reviews a user interface according to a small set of general principles |
Answer» B. a group of test users conducts a formal experiment |
283. | & are the main |
A. | pointing & |
B. | selecting & |
C. | pointing & editing |
D. | none of these |
Answer» A. pointing & |
284. | is an intermediate between users and computer. |
A. | keyboard |
B. | monitor |
C. | both a & b |
D. | mouse |
Answer» B. monitor |
285. | People frequently counter the idea of feedback |
A. | audible |
B. | video |
C. | walkthroughs |
D. | questions |
Answer» A. audible |
286. | with arguments that Users don’t like it Which of the following is the comparison of what happened in the world with what we wanted to happen? |
A. | action |
B. | evaluation |
C. | execution |
D. | none of these |
Answer» B. evaluation |
287. | When users are involved in complex tasks, the demand on can be |
A. | short-term memory |
B. | shortcuts |
C. | objects that appear on the screen |
D. | all of the mentioned |
Answer» A. short-term memory |
288. | Which of the following option is not considered by the Interface design? |
A. | the design of interfaces between software components |
B. | the design of interfaces between the software and human producers and consumers of information |
C. | the design of the interface between two computers |
D. | all of the mentioned |
Answer» C. the design of the interface between two computers |
289. | The reading speed and |
A. | word shape |
B. | word color |
C. | word as single |
D. | word as |
Answer» A. word shape |
290. | The field of HCI |
A. | is a brunch of computer engineering |
B. | involves very little applied knowledge |
C. | focuses on the study of human behavior on the basis of pschology |
D. | attempts to understand and shape the way people interact with computers |
Answer» D. attempts to understand and shape the way people interact with computers |
291. | Unlike traditional observation, guided observation ……………….. |
A. | set a strict guidelines for session activities |
B. | reduces error introduced by the experimenter |
C. | sets strict guidelines for session length |
D. | includes some interaction with participants |
Answer» B. reduces error introduced by the experimenter |
292. | The name of the document should be shown on the application’s ……………… |
A. | menu bar |
B. | title bar |
C. | tool bar |
D. | status bar |
Answer» B. title bar |
293. | What do you enjoy most about your job (or lifestyle) is an example of . |
A. | avoidance |
B. | motivation |
C. | exceptions |
D. | attitude-oriented questions |
Answer» B. motivation |
294. | Waterfall model is basically a model in which each step must be completed before the next step can be started |
A. | incremental |
B. | linear |
C. | iterative |
D. | analytical |
Answer» B. linear |
295. | Choose THREE (3) senses in Multi-modal Technology i. Touch ii. Smell iii. Sound iv. Instinct |
A. | i, ii and iii |
B. | i, iii and iv |
C. | i, ii and iv |
D. | ii, iii and iv |
Answer» A. i, ii and iii |
296. | When users are |
A. | short-term |
B. | shortcuts |
C. | objects that appear |
D. | all of the |
Answer» A. short-term |
297. | There can only be one persona per interface for a product |
A. | primary |
B. | secondary |
C. | supplemental |
D. | customer |
Answer» A. primary |
298. | Select the best way of analysing qualitative user comments collected during a user |
A. | classify the comments into categories and |
B. | find the average and the standard deviation of the data and report |
C. | use a scatterplot to graph users on the x axis and comments on the y |
D. | look for critical incidents to report. |
Answer» A. classify the comments into categories and |
299. | A technique that organizes data into groups to form non- redundant, stable, flexible, and adaptive entities is: |
A. | optimization |
B. | normalization |
C. | randomization |
D. | requirements analysis |
Answer» B. normalization |
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